Space getting better…
Since the Space reprogram, Space has been slowly climbing the ratings charts… I’ve got completely new gameplay that makes planet bonking look… Kind of boring to me, lol.
First of all, I rethought the GUI. It is now incredibly simpler, and does the job just as well. Instead of investing my time, and effort, in a complex radar/scanning system, that tries to list every single object in the game, I went for a simpler approach…
Name tags!
Name tags effectively act as the Space targeting system, and detail display system. All targetable objects are given a name tag, which, if clicked sets the owner as you target. The Necon Speed Fighter, is the only programmed ship in Space, and uses homing missiles! Basically, find your enemy, click on him, and start chasing/firing.
The name tags also display information such as health, player name, and just by where on the screen they are placed, the direction in which one must go to find the owner.
Dogfights were the second thing I rethought – Along with lag. I found that particle effects were the most – MOST lag inducing thing in existence on Unity. So, in the beginning, I scrapped them all together. I first replaced the particle effect missile with simple shader-based missiles.
This lead to a tiny, hard to see, oval shaped dot on the screen.
I figured that such things were incredibly hard to notice, so I added a “bounding orb”! It’s a red grid that goes around the red projectile, to make them more noticeable.
Missiles are certainly not a noob weapon, as they go off after about 20 seconds (t might be ten) – So, you have to chase your enemy, get ahead of them, and fire behind you – If you are going to fast, and shoot in the direction that you are goin…. Heh, you will outrun your projectile, and shoot your self – I have yet to fix that.
Finally, I have embarked on an entire LEVEL of gameplay for Space… Game modes! It is the second of three gameplay steps – I am well on my way to my goal for version 1.0.0.
Space 0.17.7 supports racing type games, which use gates to mark a specific “Gate Path”. Users fly through the gates, and the first one to fly through them all (For however many laps) wins! I’m currently working out a bug where everyone’s computer thinks they game in first…
Anyways, Space is coming along quite well, and I look forwards to getting racing done!
For more info on Space, visit space.geiodo.com.
Progress! Keep it up! I can’t wait to see what you “reveal” next…